Magic 2010 Yawning Fissure > < Wall of Fire
Distorsion du monde (FR Warp World)
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- (248) 10th Edition
- (150) Ravnica: City of Guilds
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Other Printings in FR:
Rituel (CMC:8)
Chaque joueur mélange tous les permanents qu'il possède à sa bibliothèque et révèle ensuite autant de cartes du dessus de sa bibliothèque. Chaque joueur met sur le champ de bataille toutes les cartes d'artefact, de créature et de terrain révélées de cette manière, fait ensuite de même pour toutes les cartes d'enchantement, et met ensuite toutes les cartes révélées de cette manière qui n'ont pas été mises sur le champ de bataille au-dessous de sa bibliothèque.
163 M10 • FRRon Spencer
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/15/2006 Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of his or her triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.) 10/1/2009 Taking it slowly, here's what happens when Warp World resolves: 1) Each player counts the number of permanents he or she owns. 2) Each player shuffles those permanents into his or her library. 3) Each player reveals cards from the top of his or her library equal to the number that player counted. 4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter the battlefield at the same time. 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what his or her Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter the battlefield at the same time. 6) Each player puts all of his or her other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of his or her library in any order. 10/1/2009 Tokens are permanents but not cards. They'll count toward the number of permanents shuffled into your library, so you'll get a card back for each token you owned. But the tokens themselves should be ignored while you're revealing *cards* from your library. In practice, you shouldn't actually shuffle them into your library since they'll cease to exist as soon as Warp World finishes resolving. Note that a token's owner is the player under whose control it first entered the battlefield; this is a change from previous rules.
Card Warp World is not on TCGPlayer.