ROERise of the Eldrazi

It That Betrays

It That Betrays from Rise of the Eldrazi
It That Betrays from Rise of the Eldrazi

Creature — Eldrazi   {12} (CMC:12)

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Your pleas for death shall go unheard.

7 ROE • ENTomasz Jedruszek

Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
6/15/2010
Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before he or she declares blockers. Any creatures sacrificed this way won't be able to block.
6/15/2010
If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.
6/15/2010
In a Two-Headed Giant game, the controller of an attacking creature with annihilator chooses which of the defending players is affected by the ability. Only that player sacrifices permanents. The choice is made as the ability resolves; once a player is chosen, it's too late for anyone to respond.
6/15/2010
The second ability triggers whenever an opponent sacrifices a nontoken permanent for any reason, not just due to the annihilator ability.
6/15/2010
It doesn't matter whose graveyard the permanent is put into, only that it was last controlled by, and sacrificed by, an opponent.
6/15/2010
If an opponent sacrifices a nontoken permanent as part of paying the cost of a spell or ability, the second ability triggers and goes on the stack on top of it. This ability will resolve, causing you to return the card to the battlefield before the other spell or ability resolves.
6/15/2010
When the second ability resolves, you must return the card to the battlefield, even if you don't want to.
6/15/2010
If an opponent sacrifices an Aura, you'll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn't target anything if it isn't cast as a spell, you can enchant a permanent with shroud this way.
6/15/2010
If the sacrificed permanent that caused the second ability to trigger somehow leaves the graveyard before the ability resolves (possibly because it was returned to the battlefield by the ability of another It That Betrays), the ability simply won't do anything when it resolves.

Card It That Betrays is not on TCGPlayer.