Mercadian Masques Thunderclap > < Territorial Dispute
Thieves' Auction
- (227) 8th Edition
Other Printings in EN:
Sorcery (CMC:7)
Set aside all permanents. You choose one of those cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside this way have been chosen. (Local enchantments with no permanent to enchant remain removed from the game.)
218 MM • ENKevin Murphy
™ & © 1993—1999 Wizards of the Coast
Legal in: Modern,Masques Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/4/2004 In multi-player games, it affects all players and players make choices in turn order. 10/4/2004 An Aura put onto the battlefield this way does not target the permanent it is placed upon. 10/4/2004 Triggers from the permanents leaving the battlefield and then being put back onto the battlefield are not put on the stack until the entire effect is done. 10/4/2004 You can't pick a card that can't legally be returned to the battlefield. If there are no cards that can be legally returned, then you can't pick one. 8/1/2005 If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains exiled, and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras and no legal permanents left, they stay exiled permanently.
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