A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.
FE • ENAnson Maddocks
™ & © 1993—1994 Wizards of the Coast
Legal in: Legacy,Vintage,Commander
Oracle Text (click to copy):
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