M10Magic 2010

Open the Vaults

Open the Vaults from Magic 2010
Open the Vaults from Magic 2010

Sorcery   {4}{W}{W} (CMC:6)

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

21 M10 • ENBrian Despain

Legal in: Modern,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/1/2009
If multiple players have Auras in their graveyards, the player whose turn it is announces what his or her Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
10/1/2009
An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
10/1/2009
If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
10/1/2009
Any abilities that trigger during the resolution of Open the Vaults will wait to be put onto the stack until Open the Vaults finishes resolving. The player whose turn it is will put all of his or her triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)

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