ME2Masters Edition II

Krovikan Vampire

Krovikan Vampire from Masters Edition II
Krovikan Vampire from Masters Edition II

Creature — Vampire   {3}{B}{B} (CMC:5)

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

102 ME2 • ENQuinton Hoover

Legal in: Ice Age Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

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10/4/2004
At the beginning of each end step, the game checks all creatures that died that turn to see if Krovikan Vampire had dealt damage to them during the turn. It doesn't matter whether the damage was combat damage, and it doesn't matter whether the damage was what caused the creatures to die.
10/4/2004
If a creature Krovikan Vampire dealt damage to dies, then leaves the graveyard by some means, the game loses track of it. Krovikan Vampire's ability won't be able to return it to the battlefield, even if it's put back into the graveyard before the end step.
8/1/2008
Whoever controls Krovikan Vampire when the ability triggers will return the applicable cards to the battlefield under his or her control. It doesn't matter who controlled it at the time the damage was dealt.
8/1/2008
If Krovikan Vampire isn't on the battlefield at the beginning of the end step, its ability won't trigger. No cards will be returned to the battlefield, even if Krovikan Vampire dealt damage to some creatures that died that turn.
10/1/2008
If a creature that Krovikan Vampire dealt damage to that turn dies in response to the triggered ability, that creature card will be put onto the battlefield. Note that an appropriate creature must have died prior to the beginning of the end step in order for the ability to trigger in the first place.

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