Alara Reborn Grixis Sojourners > < Sphinx of the Steel Wind
Drastic Revelation
Sorcery (CMC:5)
Discard your hand. Draw seven cards, then discard three cards at random.
Every disaster holds mystery, for lack of a sane witness.
111 ARB • ENTrevor Claxton
™ & © 1993—2009 Wizards of the Coast
Legal in: Modern,Shards of Alara Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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5/1/2009 You discard your hand as part of Drastic Revelation's effect, not as an additional cost. If you have no cards in hand at this point, you simply don't discard any; the rest of the spell will still have its effect. 5/1/2009 You'll discard three cards at random even if some other effect replaces your seven draws. 5/1/2009 If there are fewer than seven cards left in your library, you'll draw all the cards in your library, then you'll discard three cards at random. Then you'll lose the game as a state-based action.
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