DKThe Dark

Dance of Many

Dance of Many from The Dark
Dance of Many from The Dark

Enchantment   {U}{U} (CMC:2)

When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay {U}{U} during your upkeep, Dance of Many is destroyed.

DK • ENSandra Everingham

Legal in: Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/4/2004
Destroying the creature that was copied will not cause the token creature to be destroyed as well.
10/4/2004
Each Dance of Many is associated only with its token creature. If one Dance leaves the battlefield, only the corresponding token is affected, not all tokens from all instances of Dance of Many.
10/4/2004
The ability is targeted and checks the validity of the target when put on the stack and when resolving. If the creature is not still there when the copy ability resolves, the ability is countered and no token is put onto the battlefield. This card remains on the battlefield as an enchantment with no token.
10/4/2004
The mana cost is copied.
10/4/2004
Treat the token as entering the battlefield as a copy of the chosen creature. If that creature normally gets counters when entering the battlefield, the token creature gets counters.
10/1/2009
If Dance of Many leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and put a token onto the battlefield. That token won't have any connection to a Dance of Many permanent, so it won't be exiled when a Dance of Many leaves the battlefield.

Card Dance of Many is not on TCGPlayer.