The Dark
Worms of the Earth
Enchantment (CMC:5)
No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
DK • ENAnson Maddocks
™ & © 1993—1994 Wizards of the Coast
Legal in: Legacy,Vintage,Commander
Oracle Text (click to copy):
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10/4/2004 Land can't enter the battlefield, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is. 10/4/2004 If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library. 5/1/2006 In Two-Headed Giant, triggers only once per upkeep, not once for each player. 8/1/2008 If a permanent spell tries to enter the battlefield as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering the battlefield. It never enters the battlefield, so abilities that would have triggered on it entering the battlefield won't trigger.
Card Worms of the Earth is not on TCGPlayer.