SHMShadowmoor

Impromptu Raid (CT Impromptu Raid)

Impromptu Raid from Shadowmoor
Impromptu Raid from Shadowmoor

Enchantment   {3}{R/G} (CMC:4)

{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn.

For the Scuzzback gang, it's always "raid o'clock."

209 SHM • CTRandy Gallegos

Notes: TODO: Update Copyright

Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2008
If you put a creature onto the battlefield and a different player takes control of it before the end of the turn, you can't sacrifice it at end of turn. It will remain on the battlefield. It will have haste as long as it's on the battlefield.
5/1/2008
If the ability is activated after the current turn's End step has begun, the creature won't be sacrificed until the next turn's End step.

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