Shadowmoor Rite of Consumption > < Polluted Bonds
Puppeteer Clique (CT Puppeteer Clique)
Creature - Faerie Wizard (CMC:5)
Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
75 SHM • CTDaren Bader
™ & © 1993—2008 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
6/7/2013 If a creature with persist stops being a creature, persist will still work. 6/7/2013 The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. 6/7/2013 If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. 6/7/2013 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield. 6/7/2013 When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence. 6/7/2013 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of his or her persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time. 6/7/2013 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
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