SHMShadowmoor

Tourment sempiternel (FR Everlasting Torment)

Tourment sempiternel from Shadowmoor
Tourment sempiternel from Shadowmoor

Enchantement   {2}{B/R} (CMC:3)

Les joueurs ne peuvent pas gagner de points de vie. Les blessures ne peuvent pas être prévenues. Toutes les blessures sont infligées comme si leur source avait la flétrissure. (Une source avec la flétrissure inflige des blessures aux créatures sous la forme de marqueurs -1/-1.)

Quand la nuit tomba, le plan lui-même était marqué.

186 SHM • FRRichard Kane Ferguson

Notes: TODO: Update Copyright

Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2008
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
5/1/2008
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
5/1/2008
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
5/1/2008
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
5/1/2008
If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)
5/1/2008
The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.
5/1/2008
Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.
5/1/2008
The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.

Card Everlasting Torment is not on TCGPlayer.