SHMShadowmoor

Crachelimon suire (FR Merrow Grimeblotter)

Crachelimon suire from Shadowmoor
Crachelimon suire from Shadowmoor

Créature : ondin et sorcier   {3}{U/B} (CMC:4)

{1}{U/B}, {Q} : La créature ciblée gagne -2/-0 jusqu'à la fin du tour. ({Q} est le symbole de dégagement.)

Les crachelimons passent tant de temps dans les Méandres obscurs qu'ils restent toujours avec eux où qu'ils aillent.

171 SHM • FRCyril Van Der Haegen

Notes: TODO: Update Copyright

Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2008
If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
5/1/2008
The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
5/1/2008
When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)

Card Merrow Grimeblotter is not on TCGPlayer.