10E10th Edition

魔力のとげ (JP Manabarbs)

魔力のとげ from 10th Edition
魔力のとげ from 10th Edition

エンチャント   {3}{R} (CMC:4)

いずれかのプレイヤーがマナを引き出す目的で土地をタップするたび、魔力のとげはそのプレイヤーに1点のダメージを与える。

人々がなぜ諸刃の剣が良くないというのかわからないな。 剣なんだぞ。刃が二つもある。 ――ピット・ファイター、カマール

218 10E • JPJeff Miracola

Notes: TODO: Update Copyright

Legal in: Modern,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/4/2004
This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.
10/1/2009
This ability is not a mana ability. It goes on the stack and can be responded to.
10/1/2009
The ability will trigger each time a land is tapped for mana. Each ability is separate.
10/1/2009
If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs's ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it's put on the stack, then Manabarbs's triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
10/1/2009
On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.

Card Manabarbs is not on TCGPlayer.