6EClassic Sixth Edition

Fervor

Fervor from Classic Sixth Edition
Fervor from Classic Sixth Edition

Enchantment   {2}{R} (CMC:3)

Creatures you control gain haste. (They may attack and {ocT} the turn they come under your control.)

"If your blood doesn't run hot, I will make it run in the sands" —Maraxus of Keld

174 6E • ENFranz Vohwinkel

Legal in: Modern,Mirage Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
7/1/2012
If an attacking creature loses haste, perhaps because Fervor leaves the battlefield after attackers have been declared, it won't be removed from combat.

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