SHMShadowmoor

Knacksaw Clique

Knacksaw Clique from Shadowmoor
Knacksaw Clique from Shadowmoor

Creature — Faerie Rogue   {3}{U} (CMC:4)

Flying {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)

Most of the Knacksaw clique's skills were hewn from the minds of others.

42 SHM • ENSteven Belledin

Legal in: Modern,Lorwyn-Shadowmoor Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2008
If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
5/1/2008
The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
5/1/2008
When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
5/1/2008
The exiled card is played using the normal timing rules for its card type, as well as any other applicable restrictions such as "Cast [this card] only during combat." For example, you can't play the card during an opponent's turn unless it's an instant or has flash. Similarly, if the exiled card is a land, you can't play it if you've already played a land that turn. If it's a nonland card, you'll have to pay its mana cost. The only thing that's different is you're playing it from the Exile zone.
5/1/2008
If you don't play the exiled card that turn, it remains exiled but you can't play it.

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