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Arruinar Esperanças (PT Dash Hopes)


Mágica Instantânea 
(CMC:2)
Quando você jogar Arruinar Esperanças, qualquer jogador poderá pagar 5 pontos de vida. Se um jogador o fizer, anule Arruinar Esperanças. Anule a mágica alvo.
"Concentre a mente do inimigo no que já se foi e será fácil tomar mais." — Holux, extorsor da fortaleza
68 PLC • PTZoltan Boros & Gabor Szikszai
™ & © 1993—2007 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Time Spiral Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
2/1/2007 When this spell is cast, its "when you cast" ability triggers and goes on the stack on top of it. 2/1/2007 As the triggered ability resolves, the active player gets the option to perform the action. If that player declines, the next player in turn order gets the option. As soon as any player performs the action, the spell is countered, but the remaining players still get the option. If all players decline, the spell remains on the stack. 2/1/2007 A player can't choose the option unless he or she can actually do it. For example, if the action were "discard three cards," a player with two or fewer cards in hand couldn't take the option to counter the spell.
Card Dash Hopes is not on TCGPlayer.