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Darksteel Garrison
Artifact — Fortification (CMC:2)
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
167 FUT • ENDavid Martin
™ & © 1993—2007 Wizards of the Coast
Legal in: Modern,Time Spiral Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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5/1/2007 Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules. 5/1/2007 If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed. 5/1/2007 The second ability triggers whenever the fortified land becomes tapped, not just when it's tapped for mana. 5/1/2007 The triggered ability is mandatory. If you don't have a creature to target, you must target another player's creature, if possible.
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