FUTFuture Sight

Darksteel Garrison

Darksteel Garrison from Future Sight
Darksteel Garrison from Future Sight

Artifact — Fortification   {2} (CMC:2)

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

167 FUT • ENDavid Martin

Legal in: Modern,Time Spiral Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2007
Fortification is to lands what Equipment is to creatures.  Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
5/1/2007
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
5/1/2007
The second ability triggers whenever the fortified land becomes tapped, not just when it's tapped for mana.
5/1/2007
The triggered ability is mandatory. If you don't have a creature to target, you must target another player's creature, if possible.

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