10th Edition Merfolk Looter > < Mahamoti Djinn
March of the Machines
- CS
- CT
- DE
- FR
- IT
- JP
- PT
- RU
- SP
- (6) Archenemy
- (91 Alternate) 10th Edition
- (42) Mirrodin
Also printed in:
Other Printings in EN:
Enchantment (CMC:4)
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
91 10E • ENBen Thompson
™ & © 1993—2007 Wizards of the Coast
Legal in: Modern,Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
12/1/2004 If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature. 12/1/2004 If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything. 12/1/2004 Each artifact land has a converted mana cost of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action. 7/15/2007 If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn. 10/1/2009 A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.
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