M19Core Set 2019

Runic Armasaur

Runic Armasaur from Core Set 2019
Runic Armasaur from Core Set 2019

Creature — Dinosaur   {1}{G}{G} (CMC:3)

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers. July 7—8, 2018

200 Prerelease M19 ★ ENRandy Vargas

Legal in: Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):
7/13/2018
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
7/13/2018
Runic Armasaur’s ability doesn’t trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
7/13/2018
Runic Armasaur’s ability doesn’t trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
7/13/2018
Runic Armasaur’s ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.

Card Runic Armasaur is not on TCGPlayer.