AERAether Revolt

Cœur de Kiran (FR Heart of Kiran)

Cœur de Kiran from Aether Revolt
Cœur de Kiran from Aether Revolt

Artefact légendaire : véhicule   {2} (CMC:2)

Vol, vigilance Pilotage 3 (Engagez n'importe quel nombre de créatures que vous contrôlez dont la force totale est supérieure ou égale à 3 : Ce véhicule devient une créature-artefact jusqu'à la fin du tour.) Vous pouvez retirer un marqueur « loyauté » d'un planeswalker que vous contrôlez à la place de payer le coût de pilotage du Cœur de Kiran.

14–15 January 2017

153 Prerelease AER ★ FRJaime Jones

Legal in: Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):
2/9/2017
Paying Heart of Kiran’s alternative crew cost isn’t a loyalty ability. It can be done even if you’ve already activated a loyalty ability of the planeswalker this turn, and it can be done any time you could activate Heart of Kiran’s crew ability.
2/9/2017
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability, but the Kaladesh set includes other such effects), it will have that power and toughness.
2/9/2017
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
2/9/2017
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t have any creature type.
2/9/2017
Once a player announces that he or she is activating a crew ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
2/9/2017
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2/9/2017
You may tap more creatures than necessary to activate a crew ability.
2/9/2017
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it and vice versa.
2/9/2017
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
2/9/2017
You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
2/9/2017
To attack with a Vehicle, it must be a creature by the time the declare attackers step begins, so the latest you can activate its crew ability to do so is during the beginning of combat step. To block with a Vehicle, it must be a creature by the time the declare blockers step begins, so the latest you can activate its crew ability to do so is during the declare attackers step. In both cases, players may take actions after the crew ability resolves but before that Vehicle has been declared an attacking or blocking creature.
2/9/2017
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
2/9/2017
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.

Card Heart of Kiran is not on TCGPlayer.