10E10th Edition

Ghitu Encampment

Ghitu Encampment from 10th Edition
Ghitu Encampment from 10th Edition

Land   

Ghitu Encampment enters the battlefield tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

353 Alternate 10E ★ ENJohn Avon

Legal in: Modern,Urza Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):
8/1/2008
A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of his or her most recent turn. It doesn't matter how long the permanent has been a creature.
10/1/2009
Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

Card Ghitu Encampment is not on TCGPlayer.