10th Edition Spawning Pool > < Faerie Conclave
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped. : Add to your mana pool. : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
353 Alternate 10E ★ ENJohn Avon
™ & © 1993—2007 Wizards of the Coast
Legal in: Modern,Urza Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
8/1/2008 A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of his or her most recent turn. It doesn't matter how long the permanent has been a creature. 10/1/2009 Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
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